Computational Literacy for Children
We investigate how children learn about computing through activities connected to their interests and everyday experiences. Our work treats computational literacy as a resource for understanding technology, expressing ideas, and participating in communities. We explore how learning experiences can support children as active learners, creators, and contributors.
One strand examines children’s AI literacy. We develop frameworks for understanding what children can learn about AI and examine how the design of learning technologies supports that learning. A second strand connects computational thinking with physical play. Drawing on embodied learning, we explore coding tools and activities that bring movement, social interaction, and creative expression into computing education.
Our work also examines young children’s perceptions of coding, the design of computational toys and kits, and youth civic engagement through computing. Across these studies, we build empirical understanding and develop frameworks and technologies to make computing more accessible, engaging, and relevant to children’s lives.
Related papers (10)
- AI literacy framework for childrenTOCE 2025
- Technologies for children’s AI learningCHI 2025
- Technology-supported learning through physical activityReview of Educational Research 2024
- Coding blocks for physically active learningCHI EA 2024
- Computational thinking through physical playIDC 2023
- Children’s perceptions of codingIDC 2022
- CodeAttach: coding through physical playTEI 2020
- Youth civic engagement through computingACM Inroads 2020
- Review of computational toys and kitsIJCCI 2019
- Survey of computational kits for childrenIDC 2018
